Since the delivery is digital, delivery in digital rhetoric is very important. This is why I found this reading compelling (and long). There are some topics I have thought of before. Access in the digital space is a huge part of both game design and web design so I have thought about this on many levels. Also, throughout the piece Porter uses examples of buisness delivery. I've been in classes where we have examined ourselves as the constant consumer and online shopping was one of the ideas we looked at.
When I first started reading Porter's writing I thought of how there are some things I will put on my Tumblr that I would never put on Facebook. The only way I connect with people on YouTube is by subscribing to someone's account; I have never posted a video (I don't even know how). In turn, there are plenty of things I put on both that I would never put on this blog. I have a Twitter account that receives barely any attention and I only have a Pintrest and a WordPress account because it is required for a class I'm currently in.
I have varying identities in these different spaces. Yet, as Porter points out. "The body does not disappear in virtual space. It is certainly constructed differently, but it is there in all its non-virtual manifestations: gender, race, sexual preference, social class, age, etc". This was an interesting idea - though I feel that this idea means identity more then it does body. Then again apart of my identity is in Facebook, another part in Tumblr, another piece in Twitter. So maybe the body in this reading refers to what is made of all these identities.
Another part of this reading that stuck out was talking about how the delivery of topics in the digital space is being seriously effected by copyright problems. I feel you can't get far into the gaming society without stumbling upon - and sometimes joining in - the idea of intellectual property and copyright and how this effects the videogame culture. It is not a far jump for me to believe this is effecting delivery throughout the digital sphere as well. While I have my own views on copyright, I believe the Facebook policy example shows that how we are dealing with this issue is not good.
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